Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Verdant Rebirth

1G · Instant

Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.

Similar cards

Color identity:
NameManaTypeText
Dauntless Bodyguard WCreature — Human Knight As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. 2/1
Geistchanneler 1UCreature — Human Wizard When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast." 1/3
Rousing Refrain 3RRSorcery Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Wrenn and Realmbreaker 1GGLegendary Planeswalker — Wrenn Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Loyalty 4
Revelsong Horn 2Artifact {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Termagant Swarm XGCreature — Tyranid Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power. 0/0
Vault 87: Forced Evolution 3GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
Lightfoot Rogue 1BCreature — Halfling Rogue Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20. 1—9 | Lightfoot Rogue gains deathtouch until end of turn. 10—19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn. 2/1
Yare 2WInstant Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Canoptek Spyder 5Artifact Creature — Spider Flying Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card. 4/4
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