M:tG card similarity search
5GG · Creature — Dinosaur Avatar
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Nice | 1WW | Sorcery | Search your library for a card and put it into another target player's hand. Then shuffle your library. |
Glorifier of Dusk | 3WW | Creature — Vampire Soldier | Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4 |
New Benalia | Land | New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}. | |
Temple of Abandon | Land | Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}. | |
Temple of Deceit | Land | Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}. | |
Temple of Enlightenment | Land | Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}. | |
Temple of Epiphany | Land | Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}. | |
Temple of Malady | Land | Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}. | |
Temple of Malice | Land | Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}. | |
Temple of Mystery | Land | Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}. |