M:tG card similarity search
2U · Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.
Name | Mana | Type | Text |
---|---|---|---|
Restless Bivouac | Land | Restless Bivouac enters the battlefield tapped. {T}: Add {R} or {W}. {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control. | |
Cryptic Cruiser | 3U | Creature — Eldrazi Processor | Devoid (This card has no color.) {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature. 3/3 |
Sky Crier | 1W | Creature — Bird Citizen | Flying, lifelink {3}{W}: You and target opponent each draw a card. 1/1 |
Wirewood Savage | 2G | Creature — Elf | Whenever a Beast enters the battlefield, you may draw a card. 2/2 |
Lulu, Curious Hollyphant | 2WU | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. 2/4 |
Aerial Surveyor | 2W | Artifact — Vehicle | Flying Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2 3/4 |
Niv-Mizzet, the Firemind | 2UURR | Legendary Creature — Dragon Wizard | Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. 4/4 |
Grothama, All-Devouring | 3GG | Legendary Creature — Wurm | Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. 10/8 |
Azorius Arrester | 1W | Creature — Human Soldier | When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |
A-Blessed Hippogriff | 3W | Creature — Hippogriff | Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |