Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vernal Sovereign

4GW · Creature — Elemental Elk

Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." 4/4

Similar cards

Color identity:
NameManaTypeText
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Saber Ants 3GCreature — Insect Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens. 2/3
Unfortunate Accident BInstant Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Squirrel Sanctuary GEnchantment When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
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Ineffable Blessing 1GEnchantment As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
Rise of the Varmints 3GSorcery Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Last March of the Ents 6GGSorcery This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Conclave Guildmage GWCreature — Elf Cleric {G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2
Zhalfirin Shapecraft 1UInstant Target creature has base power and toughness 4/3 until end of turn. Draw a card.
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