M:tG card similarity search
· Creature — Angel Knight
Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control. */*
Name | Mana | Type | Text |
---|---|---|---|
Doorkeeper | 1U | Creature — Homunculus | Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. 0/4 |
Two-Handed Axe | 2R | Artifact — Equipment | Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |
Timber Protector | 4G | Creature — Treefolk Warrior | Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6 |
Colfenor, the Last Yew | 3WBG | Legendary Creature — Treefolk Shaman | Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. 3/7 |
Spreading Flames | 6R | Instant | Spreading Flames deals 6 damage divided as you choose among any number of target creatures. |
Volley of Boulders | 8R | Sorcery | Volley of Boulders deals 6 damage divided as you choose among any number of targets. Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Electryte | 3RR | Creature — Trilobite Beast | Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. 3/3 |
Instrument of the Bards | G | Legendary Artifact | At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle. |
Odric, Blood-Cursed | 1RW | Legendary Creature — Vampire Soldier | When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) 3/3 |
Explosive Crystal | 4R | Sorcery — Adventure | Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.) |