Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vertigo

R · Instant

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Balefire Liege 2R/WR/WR/WCreature — Spirit Horror Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life. 2/4
Hideous Visage 2BSorcery Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Undercity Uprising 2BGSorcery Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Dwarven Thaumaturgist 2RCreature — Dwarf Shaman {T}: Switch target creature's power and toughness until end of turn. 1/2
Missy 3UBRLegendary Creature — Time Lord Rogue Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. 4/5
Baleful Strix UBArtifact Creature — Bird Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. 1/1
Selfless Samurai 1WCreature — Fox Samurai Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/2
Cloudkin Seer 2UCreature — Elemental Wizard Flying When Cloudkin Seer enters the battlefield, draw a card. 2/1
Surge of Zeal RInstant Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
Impulsive Maneuvers 2RREnchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Page 387