M:tG card similarity search
G · Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
| Name | Mana | Type | Text |
|---|---|---|---|
| Stoic Farmer | 3W | Creature — Dwarf Peasant | When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
| Inventive Iteration | 3U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| A-Zar Ojanen, Scion of Efrava | 3GW | Legendary Creature — Cat Warrior | Domain — Whenever Zar Ojanen, Scion of Efrava enters the battlefield or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control. 4/4 |
| Killer Instinct | 4RG | Enchantment | At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. |
| Time of Need | 1G | Sorcery | Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. |
| Dismantling Wave | 2W | Sorcery | For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle Dismantling Wave, destroy all artifacts and enchantments. |
| Soul Stair Expedition | B | Enchantment | Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. |
| Lukamina, Moon Druid | 2G | Legendary Creature — Human Druid | Wild Shape — Specialize {3}. Activate only if you control six or more lands. When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type. 2/2 |
| Gila Courser | 2R | Creature — Lizard Mount | Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2 |
| Thopter Engineer | 2R | Creature — Human Artificer | When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) 1/3 |