M:tG card similarity search
· Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Bulwark Giant | 5W | Creature — Giant Soldier | When Bulwark Giant enters the battlefield, you gain 5 life. 3/6 |
Spreading Algae | G | Enchantment — Aura | Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. |
Stolen Identity | 4UU | Sorcery | Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Primeval Force | 2GGG | Creature — Elemental | When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. 8/8 |
Mold Demon | 5BB | Creature — Fungus Demon | When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. 6/6 |
Journey to the Oracle | 2GG | Sorcery | You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand. |
Civic Wayfinder | 2G | Creature — Elf Druid Warrior | When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 2/2 |
Molten Echoes | 2RR | Enchantment | As Molten Echoes enters the battlefield, choose a creature type. Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. |
Nimbus Swimmer | XGU | Creature — Leviathan | Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. 0/0 |
Fated Infatuation | UUU | Instant | Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |