M:tG card similarity search
3 · Artifact — Equipment
Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Aven Envoy | U | Creature — Bird Soldier | Flying 0/2 |
Aven Sentry | 3W | Creature — Bird Soldier | Flying 3/2 |
Shoreline Ranger | 5U | Creature — Bird Soldier Ranger | Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 3/4 |
Fervent Charge | 1RWB | Enchantment | Whenever a creature you control attacks, it gets +2/+2 until end of turn. |
Wall of Faith | 3W | Creature — Wall | Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn. 0/5 |
Wall of Fire | 1RR | Creature — Wall | Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. 0/5 |
Wall of Lava | 1RR | Creature — Wall | Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. 1/3 |
Wall of Opposition | 3RR | Creature — Wall | Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. 0/6 |
Wall of Water | 1UU | Creature — Wall | Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. 0/5 |
Jetmir, Nexus of Revels | 1RGW | Legendary Creature — Cat Demon | Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. 5/4 |