Card Codex

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17 May 2024: Card library updated.

Veteran Armorsmith

WW · Creature — Human Soldier

Other Soldier creatures you control get +0/+1. 2/3

Similar cards

Color identity:
NameManaTypeText
Firebrand Ranger 1RCreature — Human Soldier Ranger {G}, {T}: You may put a basic land card from your hand onto the battlefield. 2/1
Sentinel Sarah Lyons 3RWLegendary Creature — Human Knight Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. 4/4
Decree of Justice XX2WWSorcery Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Cathar Commando 1WCreature — Human Soldier Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. 3/1
Joint Assault GInstant Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Brave the Sands 1WEnchantment Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Luminous Guardian 3WCreature — Human Nomad {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4
Aysen Crusader 2WWCreature — Human Knight Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. 2+*/2+*
Bride's Gown 1WArtifact — Equipment Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Lord of the Accursed 2BCreature — Zombie Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. 2/3
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