M:tG card similarity search
3WW · Creature — Human
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. 2/5
Name | Mana | Type | Text |
---|---|---|---|
Misstep | 1U | Sorcery | Creatures target player controls don't untap during that player's next untap step. |
Soul Link | 1WB | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. |
Shield of the Righteous | WU | Artifact — Equipment | Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip {2} |
Divine Presence | 2W | Enchantment | If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead. |
Dual Doomsuits | Artifact — Contraption | Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead. | |
Conductive Current | RRR | Sorcery | Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." |
Tek | 5 | Artifact Creature — Dragon | Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. 2/2 |
Indoraptor, the Perfect Hybrid | 1B/GR | Legendary Creature — Dinosaur Mutant | Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. 3/1 |
Knife and Death | 2BB | Sorcery | Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way. |
Kor Duelist | W | Creature — Kor Soldier | As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) 1/1 |