M:tG card similarity search
WW · Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Commanding Presence | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." |
Battle-Mad Ronin | 1R | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each combat if able. 1/1 |
Ertai, the Corrupted | 2WUB | Legendary Creature — Phyrexian Human Wizard | {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. 3/4 |
Scorch Rider | 3R | Creature — Human Warrior | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. 4/3 |
Thunderous Orator | 1W | Creature — Kor Wizard | Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. 2/2 |
Disciple of Kangee | 2W | Creature — Human Wizard | {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2 |
Mavren Fein, Dusk Apostle | 2W | Legendary Creature — Vampire Cleric | Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. 2/2 |
Five Kids in a Trenchcoat | 2W | Creature — Human Citizen | Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. 1/5 |
Zhao Zilong, Tiger General | 3WW | Legendary Creature — Human Soldier Warrior | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. 3/3 |
Sunhome Guildmage | RW | Creature — Human Wizard | {1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. 2/2 |