M:tG card similarity search
2G · Creature — Centaur Soldier
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. 2/2
Name | Mana | Type | Text |
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Gruul War Chant | 2RG | Enchantment | Attacking creatures you control get +1/+0 and have menace. |
Fateful Showdown | 2RR | Instant | Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. |
Kozilek's Shrieker | 2B | Creature — Eldrazi Drone | Devoid (This card has no color.) {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) 3/2 |
Bomat Bazaar Barge | 4 | Artifact — Vehicle | When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5 |
Deranged Hermit | 3GG | Creature — Elf | Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1. 1/1 |
Warmind Infantry | 2R | Creature — Elemental Soldier | Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. 2/3 |
Mirkwood Elk | 5G | Creature — Elk | Trample Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. 6/6 |
Krovikan Fetish | 2B | Enchantment — Aura | Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. |
Ritual of Steel | 2W | Enchantment — Aura | Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. |
Notorious Sliver War | Stickers | {TK}{TK} — {5}: Creatures you control get +1/+1 until end of turn. {TK}{TK}{TK} — Protection from creatures with two or more creature types {TK}{TK} — 3/3 {TK}{TK}{TK}{TK}{TK} — 9/6 |