Card Codex

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17 May 2024: Card library updated.

Veteran Swordsmith

2W · Creature — Human Soldier

Other Soldier creatures you control get +1/+0. 3/2

Similar cards

Color identity:
NameManaTypeText
Caparocti Sunborn 2RWLegendary Creature — Human Soldier Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4
Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
Alaborn Zealot WCreature — Human Soldier When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. 1/1
Loyal Sentry WCreature — Human Soldier When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. 1/1
Syr Alin, the Lion's Claw 3WWLegendary Creature — Human Knight First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. 4/4
Fabrication Module 3Artifact Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}.
Champions of Archery 3RLegendary Creature — Human Archer Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4
Myrel, Shield of Argive 3WLegendary Creature — Human Soldier During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. 3/4
Zhalfirin Commander 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2
Sanctified Charge 4WInstant Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
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