M:tG card similarity search
3W · Creature — Merfolk Soldier
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Mirozel | 3U | Creature — Illusion | Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. 2/3 |
| Leyline of Combustion | 2RR | Enchantment | If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player. |
| Veteran Armorsmith | WW | Creature — Human Soldier | Other Soldier creatures you control get +0/+1. 2/3 |
| Veteran Swordsmith | 2W | Creature — Human Soldier | Other Soldier creatures you control get +1/+0. 3/2 |
| Thespian's Stage | Land | {T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. | |
| Tread Mill | Artifact — Contraption | Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. | |
| Genju of the Falls | U | Enchantment — Aura | Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. |
| Skullslither Worm | 3B | Creature — Worm | When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm. 3/3 |
| Psychic Puppetry | 1U | Instant — Arcane | You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| Katsumasa, the Animator | 2UU | Legendary Creature — Moonfolk Artificer | Flying {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. 3/3 |