M:tG card similarity search
2RR · Creature — Viashino Warrior
{T}: Viashino Fangtail deals 1 damage to any target. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Slaying Fire | 2R | Instant | Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead. |
Fire Ants | 2R | Creature — Insect | {T}: Fire Ants deals 1 damage to each other creature without flying. 2/1 |
Fight with Fire | 2R | Sorcery | Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.) |
Bonethorn Valesk | 4R | Creature — Beast | Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target. 4/2 |
Aethertorch Renegade | 2R | Creature — Human Rogue | When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). {T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player or planeswalker. 1/2 |
Arrow Storm | 3RR | Sorcery | Arrow Storm deals 4 damage to any target. Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented. |
Scaldkin | 3U | Creature — Elemental | Flying {2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target. 2/2 |
Lazier Goblin | R | Creature — Goblin | Motivate {3}{R} (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.) When Lazier Goblin enters the battlefield, it deals 2 damage to any target. 2/1 |
Trick Shot | 4R | Instant | Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token. |
Prisoner's Dilemma | 3RR | Sorcery | Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R} |