M:tG card similarity search
1RW · Creature — Viashino Soldier
Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Kithkin Shielddare | 1W | Creature — Kithkin Soldier | {W}, {T}: Target blocking creature gets +2/+2 until end of turn. 1/1 |
Valor in Akros | 3W | Enchantment | Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. |
Guul Draz Overseer | 4BB | Creature — Vampire | Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4 |
Angel of the Dawn | 4W | Creature — Angel | Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Rune-Cervin Rider | 3W | Creature — Elf Knight | Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn. 2/2 |
Inkrise Infiltrator | 1B | Creature — Human Ninja | Flying {3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. 1/2 |
Zhalfirin Commander | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2 |
Highspire Infusion | 1G | Instant | Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). |
Oakhame Ranger | G/WG/WG/WG/W | Creature — Elf Knight Ranger | {T}: Creatures you control get +1/+1 until end of turn. 2/2 |
Dragon Hatchling | 1R | Creature — Dragon | Flying {R}: Dragon Hatchling gets +1/+0 until end of turn. 0/1 |