M:tG card similarity search
2R · Creature — Viashino
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 4/3
Name | Mana | Type | Text |
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Freelance Muscle | 4G | Creature — Rhino Warrior | Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. 4/4 |
A-Forge Boss | 2BR | Creature — Human Warrior | Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. 4/4 |
Skyknight Legionnaire | 1RW | Creature — Human Knight | Flying, haste 2/2 |
Picnic Ruiner | 1R | Creature — Goblin Rogue | Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn. 2/2 |
Goblin Settler | 3R | Creature — Goblin | When Goblin Settler enters the battlefield, destroy target land. 1/1 |
Rhys the Redeemed | G/W | Legendary Creature — Elf Warrior | {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. 1/1 |
Reinforced Ronin | R | Artifact Creature — Human Samurai | Haste At the beginning of your end step, return Reinforced Ronin to its owner's hand. Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. 2/2 |
Multiclass Baldric | 1 | Artifact — Equipment | Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2} |
Thornweald Archer | 1G | Creature — Elf Archer | Reach, deathtouch 2/1 |
Grixis Grimblade | U/RB | Creature — Zombie Warrior | As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) 2/1 |