Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Viashino Outrider

2R · Creature — Viashino

Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 4/3

Similar cards

Color identity:
NameManaTypeText
Archetype of Aggression 1RREnchantment Creature — Human Warrior Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample. 3/2
Charging War Boar 1RGCreature — Boar Haste (This creature can attack and {T} as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) 3/1
Labyrinth Champion 3RCreature — Human Warrior Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target. 2/2
Bond of Passion 4RRSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
Rekindling Phoenix 2RRCreature — Phoenix Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." 4/3
Jund Plane — Alara Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Rubblebelt Rioters 1RGCreature — Human Berserker Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/4
Dance with Devils 3RInstant Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
East-Mark Cavalier 1WCreature — Human Knight Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. 2/2
Invasion of Kylem 2RWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Page 131