M:tG card similarity search
1R · Creature — Viashino Scout
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) 2/1
Name | Mana | Type | Text |
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Shriekdiver | 2B | Creature — Zombie Bird Warrior | Flying {1}: Shriekdiver gains haste until end of turn. 2/1 |
Jace, Unraveler of Secrets | 3UU | Legendary Planeswalker — Jace | [+1]: Scry 1, then draw a card. [−2]: Return target creature to its owner's hand. [−8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell." Loyalty 5 |
Treasure Hunter | 2W | Creature — Human | When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. 2/2 |
Malevolent Awakening | 1BB | Enchantment | {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. |
Hanna, Ship's Navigator | 1WU | Legendary Creature — Human Artificer | {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. 1/2 |
Bloodlust Inciter | R | Creature — Human Warrior | {T}: Target creature gains haste until end of turn. 1/1 |
Need for Speed | R | Enchantment | Sacrifice a land: Target creature gains haste until end of turn. |
Mu Yanling, Celestial Wind | 4UU | Legendary Planeswalker — Yanling | [+1]: Until your next turn, up to one target creature gets -5/-0. [−3]: Return up to two target creatures to their owners' hands. [−7]: Creatures you control with flying get +5/+5 until end of turn. Loyalty 5 |
Ashiok's Erasure | 2UU | Enchantment | Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand. |
Lord of the Ulvenwald | Creature — Werewolf | Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |