M:tG card similarity search
2RRGG · Creature — Dragon
Flying {R}: Viashivan Dragon gets +1/+0 until end of turn. {G}: Viashivan Dragon gets +0/+1 until end of turn. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Midnight Covenant | 1B | Enchantment — Aura | Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." |
Spire Serpent | 4U | Creature — Serpent | Defender Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. 3/5 |
Blazing Crescendo | 1R | Instant | Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card. |
Day of Destiny | 3W | Legendary Enchantment | Legendary creatures you control get +2/+2. |
Kaya's Onslaught | 2W | Instant | Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Ambuscade | 2G | Instant | Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. |
Huatli's Final Strike | 2G | Instant | Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. |
Quilled Charger | 3R | Creature — Porcupine Mount | Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3 |
Mirkwood Channeler | 3G | Creature — Elf Druid | At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control. 3/3 |
Armed | 1R | Sorcery | Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |