M:tG card similarity search
4 · Artifact
As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.
Name | Mana | Type | Text |
---|---|---|---|
Ready | 1GW | Instant | Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
Oona's Prowler | 1B | Creature — Faerie Rogue | Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. 3/1 |
Auriok Glaivemaster | W | Creature — Human Soldier | As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. 1/1 |
Guul Draz Vampire | B | Creature — Vampire Rogue | As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1 |
Somberwald Alpha | 3G | Creature — Wolf | Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2 |
Slithering Shade | B | Creature — Shade | Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1 |
Pheres-Band Warchief | 3G | Creature — Centaur Warrior | Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample. 3/3 |
Haystack | 1W | Artifact | {2}, {T}: Target creature you control phases out. |
Lesser Werewolf | 3B | Creature — Werewolf | {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step. 2/4 |
Path of Bravery | 2W | Enchantment | As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. |