M:tG card similarity search
1UB · Legendary Creature — Elf Cleric
When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Prismatic Lens | 2 | Artifact | {T}: Add {C}. {1}, {T}: Add one mana of any color. |
School of the Unseen | Land | {T}: Add {C}. {2}, {T}: Add one mana of any color. | |
Shimmering Grotto | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Unknown Shores | Land | {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Tablet of the Guilds | 2 | Artifact | As Tablet of the Guilds enters the battlefield, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is. |
Pyramid of the Pantheon | 1 | Artifact | {2}, {T}: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon. {T}: Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon. |
Sweet Oblivion | 1U | Sorcery | Target player mills four cards. Escape—{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Brilliant Ultimatum | WWUUUBB | Sorcery | Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost. |
Splashy Spellcaster | 3U | Creature — Elemental Wizard | Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/4 |
A-Find the Path | 2G | Enchantment — Aura | Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color." |