Card Codex

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17 May 2024: Card library updated.

Victory's Envoy

3WW · Creature — Human Cleric

At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3

Similar cards

Color identity:
NameManaTypeText
Aplan Mortarium Plane — Alfava Metraxis Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
Slogurk, the Overslime 1GULegendary Creature — Ooze Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. 3/3
Deathspore Thallid 1BCreature — Zombie Fungus At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. 1/1
Nyx Weaver 1BGEnchantment Creature — Spider Reach At the beginning of your upkeep, mill two cards. {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. 2/3
Dreadmalkin BCreature — Zombie Cat Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. 1/1
Nimbus Swimmer XGUCreature — Leviathan Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. 0/0
Wayward Angel 4WWCreature — Angel Horror Flying, vigilance Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." 4/4
The Great Aerie Plane — Tarkir When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Will of the All-Hunter 1WInstant Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)
Twilight Drover 2WCreature — Spirit Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying. 1/1
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