M:tG card similarity search
3WW · Creature — Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Fearsome Awakening | 4B | Sorcery | Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. |
Bog Hoodlums | 5B | Creature — Goblin Warrior | Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/1 |
Moldgraf Millipede | 4G | Creature — Insect Horror | When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) 2/2 |
Trophy Hunter | 2G | Creature — Human Archer | {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3 |
Duskmantle Seer | 2UB | Creature — Vampire Wizard | Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. 4/4 |
Murktide Regent | 5UU | Creature — Dragon | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent. 3/3 |
Creeping Bloodsucker | 1B | Creature — Vampire | At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. 1/2 |
Followed Footsteps | 3UU | Enchantment — Aura | Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature. |
Illicit Masquerade | 3B | Enchantment | Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. |
Poppet Factory | Artifact | Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory. |