Card Codex

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17 May 2024: Card library updated.

Victory's Herald

3WWW · Creature — Angel

Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Victory 2WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
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Archangel of Thune 3WWCreature — Angel Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. 3/4
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
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Nacatl War-Pride 3GGGCreature — Cat Warrior Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. 3/3
Heroic Intervention 1GInstant Permanents you control gain hexproof and indestructible until end of turn.
Herald of the Sun 4WWCreature — Angel Flying {3}{W}: Put a +1/+1 counter on another target creature with flying. 4/4
Aerial Formation UInstant Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
Without Weakness 1BInstant Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.)
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