Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Victory

2W · Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Elite Inquisitor WWCreature — Human Soldier First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies 2/2
Enslaved Scout 2RCreature — Goblin Scout {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2
Rage Reflection 4RREnchantment Creatures you control have double strike.
Crossbow Ambush GInstant Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Rust Monster 2RCreature — Beast First strike Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. 2/1
Pixie Queen 2GGCreature — Faerie Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn. 1/1
Wind Dancer 1UCreature — Faerie Flying {T}: Target creature gains flying until end of turn. 1/1
Wild Aesthir 2WCreature — Bird Flying, first strike {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn. 1/1
Nightguard Patrol 2WCreature — Human Soldier First strike, vigilance 2/1
Fabled Path of Searo Point Legendary Land — Mountain {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.
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