Card Codex

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17 May 2024: Card library updated.

Victory

2W · Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Snare the Skies GInstant Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Essence Infusion 1BSorcery Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Disciple of Kangee 2WCreature — Human Wizard {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
Fireshrieker 3Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Unbreakable Formation 2WInstant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Sunspear Shikari 1WCreature — Cat Soldier As long as Sunspear Shikari is equipped, it has first strike and lifelink. 2/2
Battle Rampart 2RCreature — Wall Defender {T}: Target creature gains haste until end of turn. 1/3
Soltari Lancer 2WCreature — Soltari Knight Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. 2/2
Angelheart Protector 2WCreature — Human Cleric When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2
Thorned Moloch 2RCreature — Lizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Thorned Moloch has first strike as long as it's attacking. 2/2
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