Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

View from Above

1U · Instant

Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Trapeze Artist WCreature — Human Performer Flying Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. 2/1
Cyclone Summoner 5UUCreature — Giant Wizard When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands. 7/7
Esperzoa 2UArtifact Creature — Jellyfish Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3
Angelic Shield WUEnchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
Arrester's Admonition 2UInstant Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
Sea God's Revenge 5USorcery Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Gust of Wind 3USorcery This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
Rescuer Sphinx 2UUCreature — Sphinx Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. 3/2
Yomiji, Who Bars the Way 5WWLegendary Creature — Spirit Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand. 4/4
Heroic Intervention 1GInstant Permanents you control gain hexproof and indestructible until end of turn.
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