M:tG card similarity search
3W · Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Name | Mana | Type | Text |
---|---|---|---|
Fathom Fleet Captain | 1B | Creature — Human Pirate | Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. 2/1 |
Screeching Bat | 2B | Creature — Bat | Flying At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. 2/2 |
War Tax | 2U | Enchantment | {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control. |
Kavu Predator | 1G | Creature — Kavu | Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. 2/2 |
Repay in Kind | 5BB | Sorcery | Each player's life total becomes the lowest life total among all players. |
Abzan Ascendancy | WBG | Enchantment | When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. |
Nightmare Incursion | 5B | Sorcery | Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles. |
Harabaz Druid | 1G | Creature — Human Druid Ally | {T}: Add X mana of any one color, where X is the number of Allies you control. 0/1 |
Rebellion of the Flamekin | 3R | Tribal Enchantment — Elemental | Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) |
Nightmare Shepherd | 2BB | Enchantment Creature — Demon | Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. 4/4 |