Card Codex

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17 May 2024: Card library updated.

Vigilante Justice

3R · Enchantment

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

Similar cards

Color identity:
NameManaTypeText
Hanabi Blast 1RRInstant Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.
Annihilating Fire 1RRInstant Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Incendiary Flow 1RSorcery Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Pillar of Flame RSorcery Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Yamabushi's Flame 2RInstant Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Witch Hunter 2WWCreature — Human Cleric {T}: Witch Hunter deals 1 damage to target player or planeswalker. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. 1/1
Seizures 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
Fiery Inscription 2REnchantment When Fiery Inscription enters the battlefield, the Ring tempts you. Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.
Touch of the Void 2RSorcery Devoid (This card has no color.) Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Ow BEnchantment Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.
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