M:tG card similarity search
3R · Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
Name | Mana | Type | Text |
---|---|---|---|
Hedron Crab | U | Creature — Crab | Landfall — Whenever a land enters the battlefield under your control, target player mills three cards. 0/2 |
Thelon's Chant | 1GG | Enchantment | At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control. |
Knight of the Pilgrim's Road | 2W | Creature — Human Knight | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/2 |
Leyline of Vitality | 2GG | Enchantment | If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life. |
Enslave | 4BB | Enchantment — Aura | Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. |
Steelfin Whale | 5U | Creature — Whale | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Whenever an artifact enters the battlefield under your control, untap Steelfin Whale. 3/4 |
Markov Enforcer | 4RR | Creature — Vampire Soldier | Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 6/6 |
Shield of the Realm | 2 | Artifact — Equipment | If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1} |
Devoted Retainer | W | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1 |
Inner-Chamber Guard | 1W | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0/2 |