M:tG card similarity search
2W · Creature — Human Scout
Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Fathom Fleet Boarder | 2B | Creature — Orc Pirate | When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. 3/3 |
| Hunting Drake | 4U | Creature — Drake | Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2 |
| Castle Raptors | 4W | Creature — Bird Soldier | Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3 |
| Heightened Awareness | 3UU | Enchantment | As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card. |
| Vintara Snapper | GG | Creature — Turtle | Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) 2/2 |
| Claire D'Loon, Joy Sculptor | WU | Legendary Creature — Human Performer | When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield. 2/3 |
| Carnival Carnivore | 5B | Creature — Alien Crab Horror | Deathtouch When Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 4/6 |
| Viridian Corrupter | 1GG | Creature — Phyrexian Elf Shaman | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Viridian Corrupter enters the battlefield, destroy target artifact. 2/2 |
| Culvert Ambusher | 3GG | Creature — Wurm Horror | When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/5 |
| Get Your Head in the Game | 2W | Enchantment | Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head). |