Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Village Ironsmith

1R · Creature — Human Werewolf

First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1

Similar cards

Color identity:
NameManaTypeText
Shatterskull Minotaur 4RRCreature — Minotaur Warrior This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste 5/4
The Moment 2Legendary Artifact At the beginning of your upkeep, put a time counter on The Moment. {2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield. {3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Rescue from the Underworld 4BInstant As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
Maulfist Squad 3BCreature — Human Artificer Menace Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 3/1
A-Visions of Phyrexia 2RREnchantment At the beginning of your upkeep, exile the top two cards of your library. Until your next end step, you may play one of those cards. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Mirror Universe 6Artifact {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
Tenth District Legionnaire RWCreature — Human Soldier Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. 2/2
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Imperiosaur 2GGCreature — Dinosaur Spend only mana produced by basic lands to cast this spell. 5/5
The Howling Abomination 3RGLegendary Creature — Human Beast Warrior Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5
Page 267