Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Village Ironsmith

1R · Creature — Human Werewolf

First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1

Similar cards

Color identity:
NameManaTypeText
Sorcerer Class UREnchantment — Class (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Hex, Kellan's Companion 1GLegendary Creature — Dog Haste Whenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it. Whenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield. 1/1
Asinine Antics 2UUSorcery You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Arvinox, the Mind Flail 4BBBLegendary Enchantment Creature — Horror Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9
Alaborn Grenadier WWCreature — Human Soldier Vigilance 2/2
Alert Shu Infantry 2WCreature — Human Soldier Vigilance 2/2
Ardent Militia 4WCreature — Human Soldier Vigilance 2/5
Standing Troops 2WCreature — Human Soldier Vigilance 1/4
Sun Sentinel 1WCreature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Thraben Valiant 1WCreature — Human Soldier Vigilance 2/1
Page 317