Card Codex

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17 May 2024: Card library updated.

Village Ironsmith

1R · Creature — Human Werewolf

First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1

Similar cards

Color identity:
NameManaTypeText
Precise Strike RInstant Target creature gets +1/+0 and gains first strike until end of turn.
Rise to the Challenge 1RInstant Target creature gets +2/+0 and gains first strike until end of turn.
Seize the Initiative WInstant Target creature gets +1/+1 and gains first strike until end of turn.
Skillful Lunge 1WInstant Target creature gets +2/+0 and gains first strike until end of turn.
Slaughter Cry 2RInstant Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Sure Strike 1RInstant Target creature gets +3/+0 and gains first strike until end of turn.
Thunder Strike 1RInstant Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Zealous Strike 1WInstant Target creature gets +2/+2 and gains first strike until end of turn.
Harbinger of Night 2BBCreature — Spirit At the beginning of your upkeep, put a -1/-1 counter on each creature. 2/3
Icatian Infantry WCreature — Human Soldier {1}: Icatian Infantry gains first strike until end of turn. {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
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