M:tG card similarity search
R · Creature — Human Werewolf
Haste At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Mantis Rider | URW | Creature — Human Monk | Flying, vigilance, haste 3/3 |
Form of the Dragon | 4RRR | Enchantment | At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you. |
Skullcage | 4 | Artifact | At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand. |
Shrine of Burning Rage | 2 | Artifact | At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. {3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target. |
Private Research | U | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research. |
River Song's Diary | 3 | Artifact | Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost. |
Shrieking Affliction | B | Enchantment | At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life. |
Jade Leech | 2GG | Creature — Leech | Green spells you cast cost {G} more to cast. 5/5 |
Hansk, Slayer Zealot | 2RG | Legendary Creature — Human Archer | At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card. 4/4 |
Clairvoyance | U | Instant | Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. |