M:tG card similarity search
· Creature — Werewolf
Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Charisma | UUU | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. |
| Bala Ged Thief | 3B | Creature — Human Rogue Ally | Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card. 2/2 |
| Sage of Mysteries | U | Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. 0/2 |
| Pursued Whale | 5UU | Creature — Whale | When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost {3} more to cast. 8/8 |
| Gleeful Demolition | R | Sorcery | Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens. |
| Start Your Engines | 3R | Sorcery | Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
| Charging Troll | 2GW | Creature — Troll | Vigilance {G}: Regenerate Charging Troll. 3/3 |
| Cunning Giant | 5R | Creature — Giant | If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. 4/4 |
| Nissa's Judgment | 4G | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
| Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |