Card Codex

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17 May 2024: Card library updated.

Village Reavers

· Creature — Werewolf

Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4

Similar cards

Color identity:
NameManaTypeText
Throw from the Saddle 1GSorcery Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Flame Sweep 2RInstant Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
Rain of Daggers 4BBSorcery Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Chamber of Manipulation 2UUEnchantment — Aura Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Douse 2UEnchantment {1}{U}: Counter target red spell.
Tunnel Ignus 1RCreature — Elemental Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player. 2/1
Sip of Hemlock 4BBSorcery Destroy target creature. Its controller loses 2 life.
Red Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Felhide Petrifier 2BCreature — Minotaur Warrior Deathtouch Other Minotaur creatures you control have deathtouch. 2/3
Bastion Inventor 5UCreature — Vedalken Artificer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/4
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