Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Village Rites

B · Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Similar cards

Color identity:
NameManaTypeText
Reckless Impulse 1RSorcery Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Wrenn's Resolve 1RSorcery Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Oona's Grace 2UInstant Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Curse of Exhaustion 2WWEnchantment — Aura Curse Enchant player Enchanted player can't cast more than one spell each turn.
Stormcage Containment Facility Plane — Unknown Planet Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Sweep the Skies XUUSorcery Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
Goblin Influx Array 3REnchantment Goblin spells you cast cost {R} less to cast. (If it doesn't require {R}, it costs {1} less to cast.) At the beginning of your end step, conjure a random card from Goblin Influx Array's spellbook into your hand.
Twinflame 1RSorcery Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Mage Duel 2GSorcery This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Dralnu's Crusade 1BREnchantment All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.
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