M:tG card similarity search
4G · Creature — Human
Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Lonesome Unicorn | 4W | Creature — Unicorn | Vigilance 3/3 |
Windseeker Centaur | 1RR | Creature — Centaur | Vigilance 2/2 |
Realm-Cloaked Giant | 5WW | Creature — Giant | Vigilance 7/7 |
Bear with Set's Mechanic | 1G | Creature — Bear | Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) 2/2 |
Adriana, Captain of the Guard | 3RW | Legendary Creature — Human Knight | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) 4/4 |
Angelic Field Marshal | 2WW | Creature — Angel | Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3 |
Syr Gwyn, Hero of Ashvale | 3RWB | Legendary Creature — Human Knight | Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}. 5/5 |
Cavalry Master | 2WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 |
Hand of Cruelty | BB | Creature — Human Samurai | Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2 |
Standing Army | 2WW | Creature — Human Soldier | As long as you're standing, Standing Army has vigilance. 2/4 |