Card Codex

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17 May 2024: Card library updated.

Vine Snare

2G · Instant

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

Similar cards

Color identity:
NameManaTypeText
Urborg Phantom 2BCreature — Spirit Minion Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. 3/1
Eerie Interference 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Uncle Istvan 1BBBCreature — Human Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3
Fighting Chance RInstant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Cho-Manno, Revolutionary 2WWLegendary Creature — Human Rebel Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 2/2
Dawn Elemental WWWWCreature — Elemental Flying Prevent all damage that would be dealt to Dawn Elemental. 3/3
Kitsune Healer 3WCreature — Fox Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. 2/2
Desert Nomads 2RCreature — Human Nomad Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. 2/2
Oketra's Avenger 1WCreature — Human Warrior You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.) 3/1
Mark of Asylum 1WEnchantment Prevent all noncombat damage that would be dealt to creatures you control.
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