Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vinesoul Spider

1G · Creature — Elemental Spider

Reach At the beginning of your end step, put a random land card from your library into your graveyard. 3/2

Similar cards

Color identity:
NameManaTypeText
Puffer Extract 5Artifact {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
Dreamshaper Shaman 5REnchantment Creature — Minotaur Shaman At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 5/4
Citadel of Pain 2REnchantment At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
Herald of Anguish 5BBCreature — Demon Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying At the beginning of your end step, each opponent discards a card. {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. 5/5
Mulch 1GSorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Sandwurm Convergence 6GGEnchantment Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
Determined Iteration 1REnchantment At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Animist's Awakening XGSorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Demonic Lore 2BEnchantment When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.
Into the Wilds 3GEnchantment At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
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