Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Viridescent Wisps

G · Instant

Target creature becomes green and gets +1/+0 until end of turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Greater Morphling 6UUCreature — Shapeshifter {2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: Greater Morphling becomes the colors of your choice until end of turn. {2}: Greater Morphling becomes the creature type of your choice until end of turn. {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. {2}: Greater Morphling's art becomes by the artist of your choice until end of turn. {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. {2}: Untap Greater Morphling. 5/5
Consider UInstant Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Curate 1UInstant Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
Discovery 1U/BSorcery Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Leonin Armorguard 2GWCreature — Cat Soldier When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Stubborn Burrowfiend 1GCreature — Badger Beast Mount Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Take Heart WInstant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Scarwood Hag 1GCreature — Hag {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1
Fallowsage 3UCreature — Merfolk Wizard Whenever Fallowsage becomes tapped, you may draw a card. 2/2
Knight of Dusk's Shadow 1BCreature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. {1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. 2/2
Page 99