M:tG card similarity search
1GG · Creature — Phyrexian Elf Warrior
Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 3/1
Name | Mana | Type | Text |
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Iridescent Blademaster | 1G | Creature — Elf Warrior | {3}{G}: Iridescent Blademaster gets +2/+2 until end of turn. 2/2 |
Safehold Sentry | 1W | Creature — Elf Warrior | {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2 |
Nadier, Agent of the Duskenel | 5B | Legendary Creature — Elf Warrior | Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.) 3/3 |
Necromancer's Familiar | 3B | Creature — Bird Spirit | Flying Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand. {B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it. 3/1 |
Shimmer Dragon | 4UU | Creature — Dragon | Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card. 5/6 |
Steward of Solidarity | 1W | Creature — Human Warrior | {T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.) 2/2 |
Old-Growth Troll | GGG | Creature — Troll Warrior | Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'" 4/4 |
Scuzzback Marauders | 4R/G | Creature — Goblin Warrior | Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/2 |
Nightmare Moon | 4BB | Legendary Creature — Alicorn | Flying As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace. {6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend. 6/6 |
Hellkite Hatchling | 2RG | Creature — Dragon | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature. 2/2 |