M:tG card similarity search
1G · Creature — Phyrexian Elf Scout
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/1
Name | Mana | Type | Text |
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Crimestopper Sprite | 2U | Creature — Faerie Detective | As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2 |
Squirrel Wrangler | 2GG | Creature — Human Druid | {1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. 2/2 |
Colfenor, the Last Yew | 3WBG | Legendary Creature — Treefolk Shaman | Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. 3/7 |
Sengir Vampire | 3BB | Creature — Vampire | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4 |
Fractured Powerstone | 2 | Artifact | {T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery. |
Unlucky Witness | R | Creature — Human Citizen | When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. 1/1 |
Ambush Commander | 3GG | Creature — Elf | Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. 2/2 |
Embodiment of Insight | 4G | Creature — Elemental | Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/4 |
Growth Spurt | 1G | Instant | Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result. |
Hall of the Bandit Lord | Legendary Land | Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste. |