M:tG card similarity search
3G · Creature — Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Sundering Stroke | 6R | Sorcery | Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. |
Violent Eruption | 1RRR | Instant | Violent Eruption deals 4 damage divided as you choose among any number of targets. Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Scorch the Fields | 4R | Sorcery | Destroy target land. Scorch the Fields deals 1 damage to each Human creature. |
Whirling Catapult | 4 | Artifact | {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. |
Sanguinary Priest | 3B | Creature — Astartes Cleric | Lifelink Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target. 2/4 |
Grim Lavamancer | R | Creature — Human Wizard | {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. 1/1 |
Pharika's Disciple | 3G | Creature — Centaur Warrior | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/3 |
Scald | 1R | Enchantment | Whenever a player taps an Island for mana, Scald deals 1 damage to that player. |
Nahiri's Machinations | 1W | Enchantment | At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. |
Release the Ants | 1R | Instant | Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |