M:tG card similarity search
2G · Creature — Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Rusted Slasher | 4 | Artifact Creature — Phyrexian Horror | Sacrifice an artifact: Regenerate Rusted Slasher. 4/1 |
Serenity | 1W | Enchantment | At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. |
Ring of Gix | 3 | Artifact | Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}, {T}: Tap target artifact, creature, or land. |
Jeering Homunculus | 1U | Creature — Homunculus | When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 0/4 |
Cryoclasm | 2R | Sorcery | Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. |
Master's Guide-Mural | 3WU | Artifact | When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token. Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
Red Sun's Twilight | XRR | Sorcery | Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step. |
Rip Apart | RW | Sorcery | Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment. |
Tectonic Rift | 3R | Sorcery | Destroy target land. Creatures without flying can't block this turn. |
Gulping Scraptrap | 4B | Creature — Phyrexian Horror | When Gulping Scraptrap enters the battlefield or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |