Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Virtue of Knowledge

4U · Enchantment

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Similar cards

Color identity:
NameManaTypeText
Confusion in the Ranks 3RREnchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
The Cheese Stands Alone 4WWEnchantment When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.
Eager Beaver 2GHost Creature — Beaver When this creature enters the battlefield, you may untap target permanent. 3/2
Keeper of the Mind UUCreature — Human Wizard {U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. 1/2
Jailbreak 1WSorcery Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
Lazotep Plating 1UInstant Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Tolaria Legendary Land {T}: Add {U}. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
Sacred Ground 1WEnchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
A-Plate Armor 1WArtifact — Equipment Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Plate Armor 2WArtifact — Equipment Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
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