M:tG card similarity search
4U · Enchantment
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
| Name | Mana | Type | Text |
|---|---|---|---|
| Skulking Ghost | 1B | Creature — Spirit | Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. 2/1 |
| Ceaseless Searblades | 3R | Creature — Elemental Warrior | Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4 |
| Leave | 1W | Instant | Return any number of target permanents you own to your hand. |
| Drought | 2WW | Enchantment | At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. |
| Captain's Hook | 3 | Artifact — Equipment | Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip {1} |
| Avoid Fate | G | Instant | Counter target instant or Aura spell that targets a permanent you control. |
| Ring of Immortals | 5 | Artifact | {3}, {T}: Counter target instant or Aura spell that targets a permanent you control. |
| Predatory Sludge | 2B | Creature — Ooze | Menace As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand. 3/3 |
| Muldrotha, the Gravetide | 3BGU | Legendary Creature — Elemental Avatar | During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) 6/6 |
| Gossamer Phantasm | 1U | Creature — Illusion | Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. 2/1 |